This sprint I worked on the material change blueprints for the water and thermal pipes. They are triggered to turn on by the different steps, which helps direct the player to the next right step.
Monday, February 28, 2022
Wednesday, February 16, 2022
Sprint #3 Delivery, Sound & VFX HW
This week I worked on the SFX for the steps. I also helped add Adam's voice into the steps. Lastly, I finished a rough pass of the EMMI walking outside of the window.
Wednesday, February 2, 2022
Sprint #2 Delivery, Beginning/Middle/End Part II
This past sprint I worked on different blueprints to help the player move from the beginning to the middle. I also helped with the credit blueprint and implementing the end menu options.
Adam Message Blueprint:
Number Sequence (Guides the player on what to do next) Blueprint:
Credit Widget and Button Blueprint:
Fade Out Blueprint:
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Final Delivery
For the final I colored a matte painting done by a team member and helped implement the face shield opening montage at the end.

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The more complex blue prints were a bit of a challenge, but I eventually connecting the nodes to each other and could test out the examples ...
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This week we tried fixing the HUD by creating a model instead of a widget. We found that the widget worked best. The model caused too much ...
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I chose to use the Alien with Bug Eyes image for this project. I wanted the focus to be on the face, especially the eyes, which is why the f...