Monday, August 1, 2022

Final Delivery

For the final I colored a matte painting done by a team member and helped implement the face shield opening montage at the end.



Tuesday, July 19, 2022

Tuesday, July 5, 2022

Summer Sprint #4

This sprint I updated the death animation and attack animation again. I also added Erik's turn animations into the state machine. 


Wednesday, June 22, 2022

Summer Sprint #3

 This sprint I worked on implementing the duck animation into game at the end when the EMMI enters to room. I also did a second pass on the attack animation.





Wednesday, June 8, 2022

Summer Sprint #2

 This week I worked on a 10 second scanning animation which takes place outside the room. 


The state machine was also updated with the new animation so that the walk and scan blend and transition smoothly in the game.



Wednesday, May 25, 2022

Summer Sprint #1 Delivery

 

This sprint I worked on the attack and duck animation and also implemented them into the state machine.

The State Machines was already created. The only states I added was the duck and attack state, which works in the preview editor. 



Wednesday, April 20, 2022

Sprint #7 'C' Level Delivery HW

 This week we tried fixing the HUD by creating a model instead of a widget. We found that the widget worked best. The model caused too much distortion and the materials would not appear. I also worked on the walk animation which is static right now. It replaced the the initial walk animation that was done with a FK rig. There is also a lunge animation that is the project but not seen in game yet. 





 

Final Delivery

For the final I colored a matte painting done by a team member and helped implement the face shield opening montage at the end.