Showing posts with label 2D Art. Show all posts
Showing posts with label 2D Art. Show all posts

Thursday, October 7, 2021

Week 06 - Use of Perspective HW

I chose to create a VW bus and a mushroom scene in Maya for the transport theme. The image is in one point perspective. I wanted to create a fantasy environment that is not too far away from fantasy. I used a nonlinear bend deformer on the VW bus to draw the audience's attention on the vehicle first. Overall, I found the render passes very useful to set up lighting and color block. However, I felt that using just the render passes did not give my image enough character, which is why I decided to paint over the majority of the render passes and used the red and green channels to set up the light source and shadows.  

Pureref Board:
Render Passes:

Photoshop Render Passes Adjustments & Final Brush Work:



Thursday, September 30, 2021

Week 05 - Use of Composition HW

 I choose Sparth as my target artist. A lot of his work depicts futuristic scenes outside. I was inspired particularly by his floating mountain digital paintings. I chose a radial composition that leads the viewers' eyes to the top of the mountain.


Inspiration: 






Thursday, September 23, 2021

Week 04 - Use of Basic Lighting HW

The most challenging part of this assignment was finding the right lighting. I set the key light to the top right corner and angles the rim light 45 degrees away from it like in film. I lowered the intensity of the sky light, which acted as the bounce light. For the digital recreation, I created alpha layers and only used a soft round brush and airbrush to create a hyper realistic look. The cube was difficult to shade because of the metallic material and the reflection from the emissive object.

Original:

Digital Drawing:

Unfortunately, my screen recording ate up my memory and stopped recording the last third of my process. I estimate that the video is about 4 hours of work compressed into 26 seconds. In total, I spent about 6 hours trying to get a hyper realistic look.













Thursday, September 16, 2021

Week 03 - Use of Value and Contrast Homework

I chose to use the Alien with Bug Eyes image for this project. I wanted the focus to be on the face, especially the eyes, which is why the face is the lightest. The bottom has more affinity between the darker shades. I had some difficulties tweaking the threshold of the line art given, so I mostly just made the lines darker in the face shadows layer. Overall, I went for a more blended look.






Thursday, September 9, 2021

Week 02 - Use of Silhouettes Homework

I decided to redesign the Wicked Witch of the West for this assignment. I wanted to keep to original concept of the character as being a villain, instead of having the character have a softer design like in Wicked. When building the silhouette, I used many triangles and made sure her features were very sharp. Her hat is the only feature that stays with each variation because I believe it's the most iconic part of her design from the original. Because she flies on a broom, I also wanted to make sure she had something that would flow through the air with each design.

 




Thursday, September 2, 2021

Week 01 - Use of Basic Shapes Homework

 

This week's assignment was the first time I focused on mainly the shapes to describe the character. This exercise has gotten me to think how I could redesign previous character I drew to push their personalities visually. 

The circle-shaped character is the first monster I have ever drawn. The curves of her body soften her appearance of being a creepy monster with eyes and mouth on her hands and feet. Overall, I wanted to show an awkward teenager monster who is really friendly. Her eyelashes, teeth, and nails are more pointed to not make her look too soft life a teddy bear. 

The second character, the square-shaped one, is a mad scientist alien who replaced his brain with wires and is basically a machine now. His boxy appearance makes him seem stubborn in his ways and sturdy. 

The triangle-shaped character is based off an octopus. I reimagined the tentacles to be sharper, making more of a pointed shape. Her arms, outfit, legs, and feet are triangular shape to reflect her unpredictable behavior. Even though triangles are usually found in villains to convey their dangerousness, I used her triangle shape to build an outgoing character. Her sharp details show that she is fun and dynamic  

Final Delivery

For the final I colored a matte painting done by a team member and helped implement the face shield opening montage at the end.