Wednesday, April 20, 2022

Sprint #7 'C' Level Delivery HW

 This week we tried fixing the HUD by creating a model instead of a widget. We found that the widget worked best. The model caused too much distortion and the materials would not appear. I also worked on the walk animation which is static right now. It replaced the the initial walk animation that was done with a FK rig. There is also a lunge animation that is the project but not seen in game yet. 





 

Wednesday, April 6, 2022

Sprint #6

 I worked on the HUD this sprint and drew the visor so the player sees the experience from Samus's POV.





Final Delivery

For the final I colored a matte painting done by a team member and helped implement the face shield opening montage at the end.