Sunday, August 29, 2021

Basic Shapes in Maya

This was the first time I rendered with Maya Arnold and used the Arnold shaders and lights. I found the light settings in Arnold similar to Renderman. I also did not know there were so many options to tamper with in Arnold and with the camera that I would normally edit in Nuke. I experimented a little with the different settings in the shader while unchecking the opaque option in the last two photos. Lighting is not my strong suit, but I enjoyed testing out contrasting colors to the material in the last picture. 




Final Delivery

For the final I colored a matte painting done by a team member and helped implement the face shield opening montage at the end.