Showing posts with label 3D Art. Show all posts
Showing posts with label 3D Art. Show all posts

Monday, October 11, 2021

Module 2 Week 07 Homework (Simple)

For the final part of this assignment, I redid the ZBrush and UVs from last week. The texture turned out better than I expected and I was able to emphasize the bumps on the crate more. 



Monday, October 4, 2021

Module 2 Week 06 Homework (Simple)

This was my first project working with ZBrush. My crate has a fairly simple design that did not need a lot of sculpting. I made the metal look worn and added scratches to the frame of the crate. I was surprised how high poly my crate became after exporting it from ZBrush to Maya. 

Here are the steps of taking my model from Maya, to ZBrush, back to Maya, and into Substance Painter:



















Monday, September 27, 2021

Game Asset Creation 101 – Proxy and Game Resolution Model Creation HW

I decided to create a crate for this project with a sci-fi theme. The box will look more futuristic when textured. Overall, the design is sleek on the outer frame. The most challenging part was modeling the honeycomb pattern for all of the sides.  

Beauty Shot:

Wireframe:

Asset in UE5:

Beauty Shot of Proxy Model:

Proxy Model in UE5:

Reference:

 

Monday, September 20, 2021

Module 1 Week 04 - Blueprints and Sequencer/Rendering In UE HW

The more complex blue prints were a bit of a challenge, but I eventually connecting the nodes to each other and could test out the examples on my models. Setting up the camera and rendering the shot in UE5 was fairly easy for the second part of the assignment.









Monday, September 13, 2021

Module 1 Week 03 - Hierarchy's In Maya Intro To UE HW

 The first part of the assignment was pretty simple with setting up the hierarchy in the Outliner. 


Here is a short demo of the crane in action with the correct hierarchy. 


In Unity, I experimented with the orientation, emission, and color of rectangles in the background. 




For the last part of the assignment, I created an environment by mostly extruding and beveling primitives. 




                          

Monday, September 6, 2021

Module 1 Week 2 - Basics of Topology HW

Here is this week's homework. I definitely had the most trouble quad drawing and working with nurbs. Paneling and fencing were new concepts to me, but were easy enough to understand. I created the Robot's shoes out of nurbs to get more practice. Everything else was created with normal box modeling.





Sunday, August 29, 2021

Basic Shapes in Maya

This was the first time I rendered with Maya Arnold and used the Arnold shaders and lights. I found the light settings in Arnold similar to Renderman. I also did not know there were so many options to tamper with in Arnold and with the camera that I would normally edit in Nuke. I experimented a little with the different settings in the shader while unchecking the opaque option in the last two photos. Lighting is not my strong suit, but I enjoyed testing out contrasting colors to the material in the last picture. 




Final Delivery

For the final I colored a matte painting done by a team member and helped implement the face shield opening montage at the end.