For the final I colored a matte painting done by a team member and helped implement the face shield opening montage at the end.
Monday, August 1, 2022
Tuesday, July 19, 2022
Tuesday, July 5, 2022
Summer Sprint #4
This sprint I updated the death animation and attack animation again. I also added Erik's turn animations into the state machine.
Wednesday, June 22, 2022
Summer Sprint #3
This sprint I worked on implementing the duck animation into game at the end when the EMMI enters to room. I also did a second pass on the attack animation.
Wednesday, June 8, 2022
Summer Sprint #2
This week I worked on a 10 second scanning animation which takes place outside the room.
Wednesday, May 25, 2022
Summer Sprint #1 Delivery
Wednesday, April 20, 2022
Sprint #7 'C' Level Delivery HW
This week we tried fixing the HUD by creating a model instead of a widget. We found that the widget worked best. The model caused too much distortion and the materials would not appear. I also worked on the walk animation which is static right now. It replaced the the initial walk animation that was done with a FK rig. There is also a lunge animation that is the project but not seen in game yet.
Final Delivery
For the final I colored a matte painting done by a team member and helped implement the face shield opening montage at the end.

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The more complex blue prints were a bit of a challenge, but I eventually connecting the nodes to each other and could test out the examples ...
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I chose to use the Alien with Bug Eyes image for this project. I wanted the focus to be on the face, especially the eyes, which is why the f...
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This week we tried fixing the HUD by creating a model instead of a widget. We found that the widget worked best. The model caused too much ...