This week we tried fixing the HUD by creating a model instead of a widget. We found that the widget worked best. The model caused too much distortion and the materials would not appear. I also worked on the walk animation which is static right now. It replaced the the initial walk animation that was done with a FK rig. There is also a lunge animation that is the project but not seen in game yet.
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Final Delivery
For the final I colored a matte painting done by a team member and helped implement the face shield opening montage at the end.

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This week I worked on a 10 second scanning animation which takes place outside the room. The state machine was also updated with the new a...
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This sprint I worked on the E.M.M.I death animation with the new IK rig and I also made a post on the Unreal forum. Blog Post: https://foru...
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This week's assignment was the first time I focused on mainly the shapes to describe the character. This exercise has gotten me to thi...
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