This was my first project working with ZBrush. My crate has a fairly simple design that did not need a lot of sculpting. I made the metal look worn and added scratches to the frame of the crate. I was surprised how high poly my crate became after exporting it from ZBrush to Maya.
Here are the steps of taking my model from Maya, to ZBrush, back to Maya, and into Substance Painter:
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