The more complex blue prints were a bit of a challenge, but I eventually connecting the nodes to each other and could test out the examples on my models. Setting up the camera and rendering the shot in UE5 was fairly easy for the second part of the assignment.
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Final Delivery
For the final I colored a matte painting done by a team member and helped implement the face shield opening montage at the end.
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This week's assignment was the first time I focused on mainly the shapes to describe the character. This exercise has gotten me to thi...
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This was my first project working with ZBrush. My crate has a fairly simple design that did not need a lot of sculpting. I made the metal lo...
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This sprint I worked on the E.M.M.I death animation with the new IK rig and I also made a post on the Unreal forum. Blog Post: https://foru...

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