The most challenging part of this assignment was finding the right lighting. I set the key light to the top right corner and angles the rim light 45 degrees away from it like in film. I lowered the intensity of the sky light, which acted as the bounce light. For the digital recreation, I created alpha layers and only used a soft round brush and airbrush to create a hyper realistic look. The cube was difficult to shade because of the metallic material and the reflection from the emissive object.
Original:
Digital Drawing:
Unfortunately, my screen recording ate up my memory and stopped recording the last third of my process. I estimate that the video is about 4 hours of work compressed into 26 seconds. In total, I spent about 6 hours trying to get a hyper realistic look.
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