I decided to redesign the Wicked Witch of the West for this assignment. I wanted to keep to original concept of the character as being a villain, instead of having the character have a softer design like in Wicked. When building the silhouette, I used many triangles and made sure her features were very sharp. Her hat is the only feature that stays with each variation because I believe it's the most iconic part of her design from the original. Because she flies on a broom, I also wanted to make sure she had something that would flow through the air with each design.
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Final Delivery
For the final I colored a matte painting done by a team member and helped implement the face shield opening montage at the end.

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This week I worked on a 10 second scanning animation which takes place outside the room. The state machine was also updated with the new a...
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This sprint I worked on the E.M.M.I death animation with the new IK rig and I also made a post on the Unreal forum. Blog Post: https://foru...
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This week's assignment was the first time I focused on mainly the shapes to describe the character. This exercise has gotten me to thi...
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