Wednesday, April 20, 2022

Sprint #7 'C' Level Delivery HW

 This week we tried fixing the HUD by creating a model instead of a widget. We found that the widget worked best. The model caused too much distortion and the materials would not appear. I also worked on the walk animation which is static right now. It replaced the the initial walk animation that was done with a FK rig. There is also a lunge animation that is the project but not seen in game yet. 





 

Wednesday, April 6, 2022

Sprint #6

 I worked on the HUD this sprint and drew the visor so the player sees the experience from Samus's POV.





Wednesday, March 16, 2022

Sprint #5

 This sprint I worked on the E.M.M.I death animation with the new IK rig and I also made a post on the Unreal forum.


Blog Post: https://forums.unrealengine.com/t/fiea-vr-project-metroid-dread/505202


 

Monday, February 28, 2022

Sprint #4 Delivery, Asset/Feature Complete HW

 This sprint I worked on the material change blueprints for the water and thermal pipes. They are triggered to turn on by the different steps, which helps direct the player to the next right step.



Wednesday, February 16, 2022

Sprint #3 Delivery, Sound & VFX HW

 This week I worked on the SFX for the steps. I also helped add Adam's voice into the steps. Lastly, I finished a rough pass of the EMMI walking outside of the window.







Wednesday, February 2, 2022

Sprint #2 Delivery, Beginning/Middle/End Part II

This past sprint I worked on different blueprints to help the player move from the beginning to the middle. I also helped with the credit blueprint and implementing the end menu options.

  

Fade In Blueprint:

Adam Message Blueprint:

Number Sequence (Guides the player on what to do next) Blueprint:

Credit Widget and Button Blueprint:

Fade Out Blueprint:










 

Monday, January 24, 2022

Sprint #1 Delivery, Beginning/Middle/End, Part I HW

For my team, I was assigned to work on the power cables and thermal pipes that run throughout the room. I updated the proxy models and textures. 

Power Cables:


Thermal Pipes:




Final Delivery

For the final I colored a matte painting done by a team member and helped implement the face shield opening montage at the end.