Wednesday, June 22, 2022

Summer Sprint #3

 This sprint I worked on implementing the duck animation into game at the end when the EMMI enters to room. I also did a second pass on the attack animation.





Wednesday, June 8, 2022

Summer Sprint #2

 This week I worked on a 10 second scanning animation which takes place outside the room. 


The state machine was also updated with the new animation so that the walk and scan blend and transition smoothly in the game.



Wednesday, May 25, 2022

Summer Sprint #1 Delivery

 

This sprint I worked on the attack and duck animation and also implemented them into the state machine.

The State Machines was already created. The only states I added was the duck and attack state, which works in the preview editor. 



Wednesday, April 20, 2022

Sprint #7 'C' Level Delivery HW

 This week we tried fixing the HUD by creating a model instead of a widget. We found that the widget worked best. The model caused too much distortion and the materials would not appear. I also worked on the walk animation which is static right now. It replaced the the initial walk animation that was done with a FK rig. There is also a lunge animation that is the project but not seen in game yet. 





 

Wednesday, April 6, 2022

Sprint #6

 I worked on the HUD this sprint and drew the visor so the player sees the experience from Samus's POV.





Wednesday, March 16, 2022

Sprint #5

 This sprint I worked on the E.M.M.I death animation with the new IK rig and I also made a post on the Unreal forum.


Blog Post: https://forums.unrealengine.com/t/fiea-vr-project-metroid-dread/505202


 

Monday, February 28, 2022

Sprint #4 Delivery, Asset/Feature Complete HW

 This sprint I worked on the material change blueprints for the water and thermal pipes. They are triggered to turn on by the different steps, which helps direct the player to the next right step.



Final Delivery

For the final I colored a matte painting done by a team member and helped implement the face shield opening montage at the end.