This sprint I worked on implementing the duck animation into game at the end when the EMMI enters to room. I also did a second pass on the attack animation.
Wednesday, June 22, 2022
Wednesday, June 8, 2022
Summer Sprint #2
This week I worked on a 10 second scanning animation which takes place outside the room.
Wednesday, May 25, 2022
Summer Sprint #1 Delivery
Wednesday, April 20, 2022
Sprint #7 'C' Level Delivery HW
This week we tried fixing the HUD by creating a model instead of a widget. We found that the widget worked best. The model caused too much distortion and the materials would not appear. I also worked on the walk animation which is static right now. It replaced the the initial walk animation that was done with a FK rig. There is also a lunge animation that is the project but not seen in game yet.
Wednesday, April 6, 2022
Sprint #6
I worked on the HUD this sprint and drew the visor so the player sees the experience from Samus's POV.
Wednesday, March 16, 2022
Sprint #5
This sprint I worked on the E.M.M.I death animation with the new IK rig and I also made a post on the Unreal forum.
Monday, February 28, 2022
Sprint #4 Delivery, Asset/Feature Complete HW
This sprint I worked on the material change blueprints for the water and thermal pipes. They are triggered to turn on by the different steps, which helps direct the player to the next right step.
Final Delivery
For the final I colored a matte painting done by a team member and helped implement the face shield opening montage at the end.
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This was the first time I rendered with Maya Arnold and used the Arnold shaders and lights. I found the light settings in Arnold similar to ...
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This was my first project working with ZBrush. My crate has a fairly simple design that did not need a lot of sculpting. I made the metal lo...
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This week's assignment was the first time I focused on mainly the shapes to describe the character. This exercise has gotten me to thi...