I choose Sparth as my target artist. A lot of his work depicts futuristic scenes outside. I was inspired particularly by his floating mountain digital paintings. I chose a radial composition that leads the viewers' eyes to the top of the mountain.
Thursday, September 30, 2021
Monday, September 27, 2021
Game Asset Creation 101 – Proxy and Game Resolution Model Creation HW
I decided to create a crate for this project with a sci-fi theme. The box will look more futuristic when textured. Overall, the design is sleek on the outer frame. The most challenging part was modeling the honeycomb pattern for all of the sides.
Wireframe:Thursday, September 23, 2021
Week 04 - Use of Basic Lighting HW
Monday, September 20, 2021
Module 1 Week 04 - Blueprints and Sequencer/Rendering In UE HW
The more complex blue prints were a bit of a challenge, but I eventually connecting the nodes to each other and could test out the examples on my models. Setting up the camera and rendering the shot in UE5 was fairly easy for the second part of the assignment.
Thursday, September 16, 2021
Week 03 - Use of Value and Contrast Homework
I chose to use the Alien with Bug Eyes image for this project. I wanted the focus to be on the face, especially the eyes, which is why the face is the lightest. The bottom has more affinity between the darker shades. I had some difficulties tweaking the threshold of the line art given, so I mostly just made the lines darker in the face shadows layer. Overall, I went for a more blended look.
Monday, September 13, 2021
Module 1 Week 03 - Hierarchy's In Maya Intro To UE HW
The first part of the assignment was pretty simple with setting up the hierarchy in the Outliner.

Thursday, September 9, 2021
Week 02 - Use of Silhouettes Homework
I decided to redesign the Wicked Witch of the West for this assignment. I wanted to keep to original concept of the character as being a villain, instead of having the character have a softer design like in Wicked. When building the silhouette, I used many triangles and made sure her features were very sharp. Her hat is the only feature that stays with each variation because I believe it's the most iconic part of her design from the original. Because she flies on a broom, I also wanted to make sure she had something that would flow through the air with each design.
Monday, September 6, 2021
Module 1 Week 2 - Basics of Topology HW
Here is this week's homework. I definitely had the most trouble quad drawing and working with nurbs. Paneling and fencing were new concepts to me, but were easy enough to understand. I created the Robot's shoes out of nurbs to get more practice. Everything else was created with normal box modeling.
Thursday, September 2, 2021
Week 01 - Use of Basic Shapes Homework
Final Delivery
For the final I colored a matte painting done by a team member and helped implement the face shield opening montage at the end.

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The more complex blue prints were a bit of a challenge, but I eventually connecting the nodes to each other and could test out the examples ...
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This week we tried fixing the HUD by creating a model instead of a widget. We found that the widget worked best. The model caused too much ...
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I chose to use the Alien with Bug Eyes image for this project. I wanted the focus to be on the face, especially the eyes, which is why the f...