Thursday, September 30, 2021

Week 05 - Use of Composition HW

 I choose Sparth as my target artist. A lot of his work depicts futuristic scenes outside. I was inspired particularly by his floating mountain digital paintings. I chose a radial composition that leads the viewers' eyes to the top of the mountain.


Inspiration: 






Monday, September 27, 2021

Game Asset Creation 101 – Proxy and Game Resolution Model Creation HW

I decided to create a crate for this project with a sci-fi theme. The box will look more futuristic when textured. Overall, the design is sleek on the outer frame. The most challenging part was modeling the honeycomb pattern for all of the sides.  

Beauty Shot:

Wireframe:

Asset in UE5:

Beauty Shot of Proxy Model:

Proxy Model in UE5:

Reference:

 

Thursday, September 23, 2021

Week 04 - Use of Basic Lighting HW

The most challenging part of this assignment was finding the right lighting. I set the key light to the top right corner and angles the rim light 45 degrees away from it like in film. I lowered the intensity of the sky light, which acted as the bounce light. For the digital recreation, I created alpha layers and only used a soft round brush and airbrush to create a hyper realistic look. The cube was difficult to shade because of the metallic material and the reflection from the emissive object.

Original:

Digital Drawing:

Unfortunately, my screen recording ate up my memory and stopped recording the last third of my process. I estimate that the video is about 4 hours of work compressed into 26 seconds. In total, I spent about 6 hours trying to get a hyper realistic look.













Monday, September 20, 2021

Module 1 Week 04 - Blueprints and Sequencer/Rendering In UE HW

The more complex blue prints were a bit of a challenge, but I eventually connecting the nodes to each other and could test out the examples on my models. Setting up the camera and rendering the shot in UE5 was fairly easy for the second part of the assignment.









Thursday, September 16, 2021

Week 03 - Use of Value and Contrast Homework

I chose to use the Alien with Bug Eyes image for this project. I wanted the focus to be on the face, especially the eyes, which is why the face is the lightest. The bottom has more affinity between the darker shades. I had some difficulties tweaking the threshold of the line art given, so I mostly just made the lines darker in the face shadows layer. Overall, I went for a more blended look.






Monday, September 13, 2021

Module 1 Week 03 - Hierarchy's In Maya Intro To UE HW

 The first part of the assignment was pretty simple with setting up the hierarchy in the Outliner. 


Here is a short demo of the crane in action with the correct hierarchy. 


In Unity, I experimented with the orientation, emission, and color of rectangles in the background. 




For the last part of the assignment, I created an environment by mostly extruding and beveling primitives. 




                          

Thursday, September 9, 2021

Week 02 - Use of Silhouettes Homework

I decided to redesign the Wicked Witch of the West for this assignment. I wanted to keep to original concept of the character as being a villain, instead of having the character have a softer design like in Wicked. When building the silhouette, I used many triangles and made sure her features were very sharp. Her hat is the only feature that stays with each variation because I believe it's the most iconic part of her design from the original. Because she flies on a broom, I also wanted to make sure she had something that would flow through the air with each design.

 




Final Delivery

For the final I colored a matte painting done by a team member and helped implement the face shield opening montage at the end.